Animation paths are paths which can be individually set in a BPMN process or mask flow.
A new path is created as a model element in the model tree below the respective BPMN process or mask flow. Animation paths can be moved any number of times within the model; this will not lose the link to the respective process.
An animation path does not necessarily need to lead from the process' start element to its end element; it can also only contain a section of the process.
If you have made changes to the animation path, you will be asked if you want to save these changes when closing the animation window and/or changing between Edit and Play mode.
A BPMN diagram which contains a process is open.
The process for defining the path is the same in mask flow diagrams.
The animation window opens in edit mode.
The token then moves onto the next element.
The token then moves onto the next gateway.
The token moves to the next call activity or subprocess or steps over these.
If the path is not empty, it is opened in play mode in the animation window.
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