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Defining Animation Paths

Animation paths are paths which can be individually set in a BPMN process or mask flow.

A new path is created as a model element in the model tree below the respective BPMN process or mask flow. Animation paths can be moved any number of times within the model; this will not lose the link to the respective process.

An animation path does not necessarily need to lead from the process' start element to its end element; it can also only contain a section of the process.

If you have made changes to the animation path, you will be asked if you want to save these changes when closing the animation window and/or changing between Edit and Play mode.

Defining Animation Paths

Prerequisites

A BPMN diagram which contains a process is open.

Context

The process for defining the path is the same in mask flow diagrams.

How to proceed
  1. Select the process or an element in the process in the BPMN diagram which should be the start element in the animation path.
  2. Select Animate Control Flow>Define New Animation Path in the context menu.

    The animation window opens in edit mode.

  1. To set a single step, select Animation>Define Path>Step Forward or Step Forward in the context menu or click on the edge to be run through.

    The token then moves onto the next element.

  2. Select Animation>Define Path>Run Until Decision or Run Until Decision in the context menu to let the path run until the next decision in the process.

    The token then moves onto the next gateway.

  3. Select Animation>Define Path>Step into or Step Over to step into call activities or subprocesses or to miss these out.

    The token moves to the next call activity or subprocess or steps over these.

Modifying Animation Paths

How to proceed
  1. Double-click on the animation path in the model tree.

    If the path is not empty, it is opened in play mode in the animation window.

  2. Select Animation>Access Control>Edit Mode.
  3. Extend the animation path as previously described.You can also click on Animation>Define Path>Delete Path from Here to shorten the path and then redefine it.

Saving Animation Paths

How to proceed
  1. Select Animation>Define Path>Save Path.

 

 

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